Below are two Fu Paths with a decidely western theme. Enjoy!
BoxingBody Blow ---> Fancy Feet ---> Uppercut ---> Rope-a-Dope ---> Hurricane Punch
Body BlowChi: 4
Shot: 3
Make an attack on your opponent, instead of damage reduce opponent's shots by 2.Prerequisite:None, Path:Fancy Feet
Fancy FeetChi: 1
Shot: 1
Add +5 to Dodge value. Counts as a defensive action.Prerequisite: Body Blow, Path:Uppercut
UppercutChi: 6
Shot: 3
Make a bare-handed attack. If it succeeds opponent may not use Toughness to reduce damage.Prerequisite:Fancy Feet, Path:Rope-a-Dope
Rope-a-DopeChi: 7
Shot: X
For X shots you are immune to martial arts attacks. For every 3 shots spent consectutively doing this gain +1 AV to the next bare-handed attackPrerequisite: Uppercut, Path:Hurricane Punch
Hurricane PunchChi: 7
Shot: 6
Make four simultaneous bare-handed Attacks. After each successful attack reduce the opponents dodge by 2 for the next attack.Prerequisite: Rope-a-Dope, Path:None
Irish Whip ---> Clothesline ---> Taunting
Irish Whip ---> Clothesline ---> Slam ---> Signature Move ---> Power of the Fans
Irish Whip ---> Clothesline ---> Slam ---> From the Top Rope ---> Submission
Irish WhipChi: 1
Shot: 2
Make a martial Arts attack. If opponent does not successfully Dodge, then you sling them into a nearby obsticle causing them to bounce off and start moving at you at half Move (full Move if the obsticle is bouncy).Prerequisite: None, Path:Clothesline
ClotheslineChi: 2
Shot: 3
Make a martial Arts attack while your opponent is moving towards you. Add thier Movement to the AV.Prerequisite: Irish Whip, Path:Taunting, Slam
TauntingChi: 1
Shot: X
Spend X shots Taunting, for each shot in which you are not successfully attacked gain +1 AV to next attackPrerequisite: Clothesline, Path:None
SlamChi: 2
Shot: 5
Make a Martial Arts attack. Add your, or your opponents Body to the Outcome Prerequisite: Clothesline, Path:Signature Move, From the Top Rope
Signature MoveChi: 6
Shot: 6
Make a Martial Arts attack. Opponent may not use Toughness or Armor to Reduce Damage of the attack. You may use Str, Bod, or Mov instead of Str to determine Damage. Prerequisite: Slam, Path:Power of the Fans
Power of the FansChi: 3
Shot: 3
Make a Charisma Check with Difficulty of 5. The Outcome is the number Wound Points that you are healed. May only be used twice in one fight. Prerequisite: Signature Move, Path:None
From the Top RopeChi: 3
Shot: 4
Make a Martial Arts attack. Add your Move or Body to The AV Prerequisite: Slam, Path:Submission
SubmissionChi: 4
Shot: 3
Make a Martial Arts attack. If the opponent does not successfully dodge then he is held immobile. Every 3 shots, the immobilized opponent may make a Strenght Check with your Martial Arts Action Value as the difficulty; if he succeeds he breaks free. If you do anything other then passively dodge, he also breaks free. Every time the opponent makes a Str check he takes 5 Wound Points Prerequisite: From the Top Rope, Path:None