ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
14 +2

Dex
Dexterity
12 +1

Con
Constitution
16 +3

Int
Intelligence
10 +0

Wis
Wisdom
16 +3

Cha
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
46






Walk 13'
AC
Armour Class
20 = 10 + 9 + 1 + 0 + 0
+ 0

50 -6 +1
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 ClimbSTR-4  JumpSTR-4  SearchINT
 ConcentrationCON Knowledge (Religion)INT SpellcraftINT
 Craft (Stoneworking)INT ListenWIS SpotWIS
 HideDEX-5  Move SilentlyDEX-5 
SPECIAL ABILITIES
Spontaneous casting,Stonecunning,save +2 vs. poison,save +2 vs spells,+4 dodge vs giants,+1 to hit orcs/goblinoids,+2 on Appraise of stone/metal items,+2 on stone/metal Craft check,Turn Undead 3/day
FEATS
Armor Proficiency (Heavy),Armor Proficiency (Light),Armor Proficiency (Medium),Lightning Reflexes,Shield Proficiency,Simple Weapon Proficiency,Toughness (1x)
LANGUAGES
Common, Dwarven, Literacy
SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 5
4+1
3+1
2+1
0
0
0
0
0
0
0:
Create Waterooo Cure Minor Woundsooo Detect Magicooo 
Detect Poisonooo Guidanceooo Inflict Minor Woundsooo 
Lightooo Mendingooo Purify Food and Drinkooo 
Read Magicooo Resistanceooo Virtueooo 
1:
Baneooo Blessooo Bless Waterooo 
Cause Fearooo Commandooo Comprehend Languagesooo 
Cure Light Woundsooo Curse Waterooo Deathwatchooo 
Detect Chaosooo Detect Evilooo Detect Goodooo 
Detect Lawooo Detect Undeadooo Divine Favorooo 
Doomooo Endure Elementsooo Entropic Shieldooo 
Inflict Light Woundsooo Invisibility to Undeadooo  [Earth]Magic Stoneooo 
Magic Weaponooo Obscuring Mistooo Protection from Chaosooo 
Protection from Evilooo Protection from Goodooo Protection from Lawooo 
Random Actionooo Remove Fearooo  [Protection]Sanctuaryooo 
Shield of Faithooo Summon Monster Iooo 
2:
Aidooo Animal Messengerooo Auguryooo 
Bull's Strengthooo Calm Emotionsooo Consecrateooo 
Cure Moderate Woundsooo Darknessooo Death Knellooo 
Delay Poisonooo Desecrateooo Enduranceooo 
Enthrallooo Find Trapsooo Gentle Reposeooo 
Hold Personooo Inflict Moderate Woundsooo Lesser Restorationooo 
Make Wholeooo Remove Paralysisooo Resist Elementsooo 
Shatterooo  [Protection]Shield Otherooo Silenceooo 
[Earth]Soften Earth and Stoneooo Sound Burstooo Speak with Animalsooo 
Spiritual Weaponooo Summon Monster IIooo Undetectable Alignmentooo 
Zone of truthooo 
3:
Animate Deadooo Bestow Curseooo Blindness/Deafnessooo 
Contagionooo Continual Flameooo Create Food and Waterooo 
Cure Serious Woundsooo Daylightooo Deeper Darknessooo 
Dispel Magicooo Glyph of Wardingooo Helping Handooo 
Inflict Serious Woundsooo Invisibility Purgeooo Locate Objectooo 
Magic Circle against Chaosooo Magic Circle against Evilooo Magic Circle against Goodooo 
Magic Circle against Lawooo Magic Vestmentooo Meld into Stoneooo 
Negative Energy Protectionooo Obscure Objectooo Prayerooo 
[Protection]Protection from Elementsooo Remove Blindness/Deafnessooo Remove Curseooo 
Remove Diseaseooo Searing Lightooo Speak with Deadooo 
Speak with Plantsooo  [Earth]Stone Shapeooo Summon Monster IIIooo 
Water Breathingooo Water Walkooo Wind Wallooo 
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
ClimbSTR-4=2
+
+-6
ConcentrationCON7=3
+
+0
Craft (Stoneworking)INT4=0
+
+2
HideDEX-5=1
+
+-6
JumpSTR-4=2
+
+-6
Knowledge (Religion)INT4=0
+
+0
ListenWIS3=3
+
+0
Move SilentlyDEX-5=1
+
+-6
SearchINT0=0
+
+0
SpellcraftINT6=0
+
+0
SpotWIS3=3
+
+0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +4 + +3 + +0
+ +0
+
Reflex
Dexterity
+4 = +1 + +1 + +0
+ +2
+
Will
Wisdom
+7 = +4 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5 = +3
+ +2 + +0
+
+
RANGED
ATTACK BONUS
+4 = +3
+ +1 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d3+2
20/x2
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Mace +1 (Heavy)
+6
1d8+3
20/x2

0'
B
M
Sling
+4
1d4
20/x2

50'
B
S
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Banded Mail (Masterwork)
Heavy
+6
+1
-5
35
SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Shield +1 (Large/Steel)
Shield
+3

-1
15
ITEMS

AC










*Mace +1 (Heavy)
TOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d8+3
20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Primary
0'
B
M


Sling
TOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d4
20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
50'
B
S


*Banded Mail (Masterwork)
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+6
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
35


*Shield +1 (Large/Steel)
TYPEARMOR BONUSMAX DEX BONUS
Shield
+3

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15

EQUIPMENT ( - //)
x Alchemist's Fire
   x Mace +1 (Heavy)
  
x Backpack
   x Mule
  
x Bag of Holding (Type 1)
   x Necklace of Prayer Beads (Blessing)
  
x Banded Mail (Masterwork)
   x Paper (Sheet)
  
x Bedroll
   x Potion (Swimming)
  
x Blanket (Winter)
   x Pouch (Belt)
  
x Bread (Loaf)
   x Pouch (Small/Spell Component)
  
x Bullets (Sling/10)
   x Pouch (Spell Component)
  
x Candle
   x Rations (Trail/Per Day)
  
x Case (Map or Scroll)
   x Scroll (Calm Animals)
  
x Chalk (1 piece)
   x Scroll (Cure Light Wounds)
  
x Cheese (Hunk)
   x Scroll (Delay Poison)
  
x Cloak of Resistance +1
   x Scroll (Lesser Restoration)
  
x Coin (Copper)
   x Scroll (Speak with Dead)
  
x Coin (Gold)
   x Sealing Wax
  
x Coin (Silver)
   x Shield +1 (Large/Steel)
  
x Flint and Steel
   x Sling
  
x Holy Symbol (Silver)
   x Torch
  
x Holy Water
   x Water (Pint)
  
x Ink (1 Oz. Vial)
   x Waterskin
  
Cleric of Moradin
Domain
Granted Power
Earth
Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.
Protection
You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on their next saving throw equal to your level. It's an abjuration effect that lasts one hour, once per day.


AMMUNITION
Bullets (Sling/10)
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PCGen template by Richard O'Doherty-Gregg. If you have any suggestions please send them to OdGregg@bigpond.com

EQUIPMENT
ITEM LOCATION QTY WT. GP COST ITEM LOCATION QTY WT. GP COST
Alchemist's Fire
Bag of Holding (Type 1)


19.97
Necklace of Prayer Beads (Blessing)
Carried


1500
Backpack
0.0 lbs
Bag of Holding (Type 1)


2
Paper (Sheet)
Case (Map or Scroll)


0.4
Bag of Holding (Type 1)
10.14 lbs, 2.0 Alchemist's Fire, 1.0 Potion (Swimming), 1.0 Case (Map or Scroll), 2.0 Coin (Gold), 1.0 Ink (1 Oz. Vial), 2.0 Coin (Silver), 1.0 Backpack, 1.0 Cheese (Hunk), 1.0 Waterskin, 2.0 Holy Water, 3.0 Coin (Copper), 2.0 Torch
Carried


2500
Potion (Swimming)
Bag of Holding (Type 1)


150
Banded Mail (Masterwork)
Equipped


400
Pouch (Belt)
5.0 lbs, 1.0 Flint and Steel, 1.0 Bullets (Sling/10), 1.0 Chalk (1 piece), 2.0 Candle
Carried


1
Bedroll
Mule


0.1
Pouch (Small/Spell Component)
0.0 lbs



5
Blanket (Winter)
Mule


0.5
Pouch (Spell Component)
0.0 lbs
Carried


5
Bread (Loaf)
Mule


0.02
Rations (Trail/Per Day)
Mule


0.5
Bullets (Sling/10)
Pouch (Belt)


0.1
Scroll (Calm Animals)
Case (Map or Scroll)


25
Candle
Pouch (Belt)


0.01
Scroll (Cure Light Wounds)
Case (Map or Scroll)


25
Case (Map or Scroll)
0.0 lbs, 1.0 Scroll (Lesser Restoration), 1.0 Scroll (Calm Animals), 1.0 Paper (Sheet), 1.0 Scroll (Delay Poison), 5.0 Scroll (Cure Light Wounds)
Bag of Holding (Type 1)


1
Scroll (Delay Poison)
Case (Map or Scroll)


150
Chalk (1 piece)
Pouch (Belt)


0.01
Scroll (Lesser Restoration)
Case (Map or Scroll)


150
Cheese (Hunk)
Bag of Holding (Type 1)


0.1
Scroll (Speak with Dead)
Carried


375
Cloak of Resistance +1



1000
Sealing Wax



1
Flint and Steel
Pouch (Belt)


1
Shield +1 (Large/Steel)
Equipped


1170
Holy Symbol (Silver)
Carried


25
Sling
Carried


0
Holy Water
Bag of Holding (Type 1)


24.97
Torch
Bag of Holding (Type 1)


0.01
Ink (1 Oz. Vial)
Bag of Holding (Type 1)


8
Water (Pint)
Waterskin


0
Mace +1 (Heavy)
Equipped


2312
Waterskin
1.0 lbs, 1.0 Water (Pint)
Bag of Holding (Type 1)


1
Mule
11.5 lbs, 3.0 Rations (Trail/Per Day), 1.0 Bedroll, 1.0 Bread (Loaf), 1.0 Blanket (Winter)



8
TOTAL WEIGHT CARRIED/VALUE 83.75 lbs 10005.0 gp
WEIGHT ALLOWANCE
Light Medium Heavy
SPECIAL ABILITIES
Spontaneous casting,Stonecunning,save +2 vs. poison,save +2 vs spells,+4 dodge vs giants,+1 to hit orcs/goblinoids,+2 on Appraise of stone/metal items,+2 on stone/metal Craft check,Turn Undead 3/day
FEATS
Armor Proficiency (Heavy),Armor Proficiency (Light),Armor Proficiency (Medium),Lightning Reflexes,Shield Proficiency,Simple Weapon Proficiency,Toughness (1x)
MONEY
Coin (Copper):
Coin (Gold):
Coin (Silver):

SPECIAL ABILITIES
Spontaneous casting,Stonecunning,save +2 vs. poison,save +2 vs spells,+4 dodge vs giants,+1 to hit orcs/goblinoids,+2 on Appraise of stone/metal items,+2 on stone/metal Craft check,Turn Undead 3/day
MAGIC

PROFICIENCIES
Club; Crossbow (Heavy); Crossbow (Light); Dagger; Dart; Gauntlet; Gauntlet (Spiked); Halfspear; Javelin; Mace (Heavy); Mace (Light); Morningstar; Quarterstaff; Shortspear; Sickle; Sling; Unarmed Strike
PROHIBITED

LANGUAGES
Common, Dwarven, Literacy
Cleric of Moradin
Domain
Granted Power
Earth
Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.
Protection
You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on their next saving throw equal to your level. It's an abjuration effect that lasts one hour, once per day.


SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 5
4+1
3+1
2+1
0
0
0
0
0
0
0:
Create Waterooo Cure Minor Woundsooo Detect Magicooo 
Detect Poisonooo Guidanceooo Inflict Minor Woundsooo 
Lightooo Mendingooo Purify Food and Drinkooo 
Read Magicooo Resistanceooo Virtueooo 
1:
Baneooo Blessooo Bless Waterooo 
Cause Fearooo Commandooo Comprehend Languagesooo 
Cure Light Woundsooo Curse Waterooo Deathwatchooo 
Detect Chaosooo Detect Evilooo Detect Goodooo 
Detect Lawooo Detect Undeadooo Divine Favorooo 
Doomooo Endure Elementsooo Entropic Shieldooo 
Inflict Light Woundsooo Invisibility to Undeadooo  [Earth]Magic Stoneooo 
Magic Weaponooo Obscuring Mistooo Protection from Chaosooo 
Protection from Evilooo Protection from Goodooo Protection from Lawooo 
Random Actionooo Remove Fearooo  [Protection]Sanctuaryooo 
Shield of Faithooo Summon Monster Iooo 
2:
Aidooo Animal Messengerooo Auguryooo 
Bull's Strengthooo Calm Emotionsooo Consecrateooo 
Cure Moderate Woundsooo Darknessooo Death Knellooo 
Delay Poisonooo Desecrateooo Enduranceooo 
Enthrallooo Find Trapsooo Gentle Reposeooo 
Hold Personooo Inflict Moderate Woundsooo Lesser Restorationooo 
Make Wholeooo Remove Paralysisooo Resist Elementsooo 
Shatterooo  [Protection]Shield Otherooo Silenceooo 
[Earth]Soften Earth and Stoneooo Sound Burstooo Speak with Animalsooo 
Spiritual Weaponooo Summon Monster IIooo Undetectable Alignmentooo 
Zone of truthooo 
3:
Animate Deadooo Bestow Curseooo Blindness/Deafnessooo 
Contagionooo Continual Flameooo Create Food and Waterooo 
Cure Serious Woundsooo Daylightooo Deeper Darknessooo 
Dispel Magicooo Glyph of Wardingooo Helping Handooo 
Inflict Serious Woundsooo Invisibility Purgeooo Locate Objectooo 
Magic Circle against Chaosooo Magic Circle against Evilooo Magic Circle against Goodooo 
Magic Circle against Lawooo Magic Vestmentooo Meld into Stoneooo 
Negative Energy Protectionooo Obscure Objectooo Prayerooo 
[Protection]Protection from Elementsooo Remove Blindness/Deafnessooo Remove Curseooo 
Remove Diseaseooo Searing Lightooo Speak with Deadooo 
Speak with Plantsooo  [Earth]Stone Shapeooo Summon Monster IIIooo 
Water Breathingooo Water Walkooo Wind Wallooo 
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy)You are proficient with heavy armor
Armor Proficiency (Light)You are proficient with light armor
Armor Proficiency (Medium)You are proficient with medium armor
Lightning Reflexes+2 bonus on all Reflex checks.
Shield ProficiencyYou can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement.
Simple Weapon ProficiencyYou are proficient with all simple weapons. Non-proficiency suffers -4 to hit.
Toughness (1x)You gain +3 hp - stacks.


TOTAL ATTACK BONUSDAMAGECRITICAL


/x
HANDRANGETYPESIZESPECIAL PROPERTIES






SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 5
4+1
3+1
2+1
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo 
Detect Poisonooooo Guidanceooooo Inflict Minor Woundsooooo 
Lightooooo Mendingooooo Purify Food and Drinkooooo 
Read Magicooooo Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo 
Cause Fearooooo Commandooooo Comprehend Languagesooooo 
Cure Light Woundsooooo Curse Waterooooo Deathwatchooooo 
Detect Chaosooooo Detect Evilooooo Detect Goodooooo 
Detect Lawooooo Detect Undeadooooo Divine Favorooooo 
Doomooooo Endure Elementsooooo Entropic Shieldooooo 
Inflict Light Woundsooooo Invisibility to Undeadooooo  [Earth]Magic Stoneooooo 
Magic Weaponooooo Obscuring Mistooooo Protection from Chaosooooo 
Protection from Evilooooo Protection from Goodooooo Protection from Lawooooo 
Random Actionooooo Remove Fearooooo  [Protection]Sanctuaryooooo 
Shield of Faithooooo Summon Monster Iooooo 
2:
Aidooooo Animal Messengerooooo Auguryooooo 
Bull's Strengthooooo Calm Emotionsooooo Consecrateooooo 
Cure Moderate Woundsooooo Darknessooooo Death Knellooooo 
Delay Poisonooooo Desecrateooooo Enduranceooooo 
Enthrallooooo Find Trapsooooo Gentle Reposeooooo 
Hold Personooooo Inflict Moderate Woundsooooo Lesser Restorationooooo 
Make Wholeooooo Remove Paralysisooooo Resist Elementsooooo 
Shatterooooo  [Protection]Shield Otherooooo Silenceooooo 
[Earth]Soften Earth and Stoneooooo Sound Burstooooo Speak with Animalsooooo 
Spiritual Weaponooooo Summon Monster IIooooo Undetectable Alignmentooooo 
Zone of truthooooo 
3:
Animate Deadooooo Bestow Curseooooo Blindness/Deafnessooooo 
Contagionooooo Continual Flameooooo Create Food and Waterooooo 
Cure Serious Woundsooooo Daylightooooo Deeper Darknessooooo 
Dispel Magicooooo Glyph of Wardingooooo Helping Handooooo 
Inflict Serious Woundsooooo Invisibility Purgeooooo Locate Objectooooo 
Magic Circle against Chaosooooo Magic Circle against Evilooooo Magic Circle against Goodooooo 
Magic Circle against Lawooooo Magic Vestmentooooo Meld into Stoneooooo 
Negative Energy Protectionooooo Obscure Objectooooo Prayerooooo 
[Protection]Protection from Elementsooooo Remove Blindness/Deafnessooooo Remove Curseooooo 
Remove Diseaseooooo Searing Lightooooo Speak with Deadooooo 
Speak with Plantsooooo  [Earth]Stone Shapeooooo Summon Monster IIIooooo 
Water Breathingooooo Water Walkooooo Wind Wallooooo 

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 5 4+1 3+1 2+1 0 0 0 0 0 0
SPELL DC 13 14 15 16 17 18 19 20 21 22
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Create Water
Conjuration
2 gallons of water/level
Close
1 action
Instantaneous
V S
None
No
Cure Minor Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Guidance
Divination
Creature touched
Touch
1 action
1 minute or until discharged
V S
None
Yes
Inflict Minor Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Light
Evocation
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mending
Transmutation
One object of up to 1 pound
10 feet
1 action
Instantaneous
V S
Will negates (Harmless object)
Yes (Harmless object)
Purify Food and Drink
Universal
1 cu ft/level of contaminated food and water
10 feet
1 action
Instantaneous
V S
Will negates (object)
Yes (object)
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
Resistance
Abjuration
Creature touched
Touch
1 action
1 minute
V S M DF
Will negates (Harmless)
Yes (Harmless)
Virtue
Transmutation
Creature touched
Touch
1 action
1 minute
V S DF
Will (Harmless)
Yes (Harmless)
LEVEL 1
Bane
Enchantment
50' radius
50 feet
1 action
1 minute/level
V S DF
Will negates
Yes
Bless
Enchantment
Allies within 50'
50 feet
1 action
1 minute/level
V S DF
None
Yes (Harmless)
Bless Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Cause Fear
Necromancy
one living creature
Close
1 action
1d4 rounds
V S
Will negates
Yes
Command
Enchantment
one living creature
Close
1 action
1 round
V
Will negates
Yes
Comprehend Languages
Divination
You
Personal
1 action
10 minutes/level
V S M DF
None
No
Cure Light Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Curse Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Deathwatch
Necromancy
Quarter Circle
Close
1 action
10 minutes/level
V S
None
No
Detect Chaos
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Evil
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Good
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Law
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Undead
Divination
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S M DF
None
No
Divine Favor
Evocation
You
Personal
1 action
1 minute
V S DF
None
No
Doom
Enchantment
One living creature
Medium
1 action
1 minute/level
V S DF
Will negates
Yes
Endure Elements
Abjuration
Creature touched
Touch
1 action
24 hours
V S
None
Yes
Entropic Shield
Abjuration
You
Personal
1 action
1 minute/level
V S
None
No
Inflict Light Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Invisibility to Undead
Abjuration
One touched creature/level
Touch
1 action
10 minutes/level (D)
V S DF
Will negates
Yes
[Earth]Magic Stone
Transmutation
Up to 3 pebbles touched
Touch
1 action
30 minutes or until discharged
V S DF
Will negates (Harmless)
Yes (Harmless)
Magic Weapon
Transmutation
Weapon touched
Touch
1 action
1 minute/level
V S DF
Will negates (Harmless)
Yes (Harmless)
Obscuring Mist
Conjuration
Cloud centered on you spreads 30 ft and is 20 ft high
30 feet
1 action
1 minute/level
V S
None
No
Protection from Chaos
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Evil
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Good
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Law
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Random Action
Enchantment
One living creature
Close
1 action
1 round
V S DF
Will negates
Yes
Remove Fear
Abjuration
One creature plus one additional creature/four levels within 30'
Close
1 action
10 minutes
V S
Will negates (Harmless)
Yes (Harmless)
[Protection]Sanctuary
Abjuration
Creature touched
Touch
1 action
1 round/level
V S DF
Will negates
No
Shield of Faith
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M
Will negates (Harmless)
Yes (Harmless)
Summon Monster I
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S F DF
None
No
LEVEL 2
Aid
Enchantment
Living creature touched
Touch
1 action
1 minute/level
V S DF
None
Yes (Harmless)
Animal Messenger
Enchantment
one Tiny animal
Close
1 action
1 day/level
V S M
None
Yes
Augury
Divination
You
Personal
1 action
Instantaneous
V S F
None
No
Bull's Strength
Transmutation
one creature touched
Touch
1 action
1 hour/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Calm Emotions
Enchantment
1d6 creatures/level within 30'
Medium
1 action
Concentration up to 1 round/level (D)
V S DF
Will negates
Yes
Consecrate
Evocation
20' radius
Close
1 action
2 hours/level
V S M DF
None
No
Cure Moderate Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Darkness
Evocation
object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Death Knell
Necromancy
Living creature touched
Touch
1 action
Instantaneous/10 minutes per target HD
V S
Will negates
Yes
Delay Poison
Conjuration
creature touched
Touch
1 action
1 hour/level
V S DF
Fortitude negates (Harmless)
Yes (Harmless)
Desecrate
Evocation
20' radius
Close
1 action
2 hours/level
V S M DF
None
Yes
Endurance
Transmutation
Creature touched
Touch
1 action
1 hour/level
V S DF
Willnegates (Harmless)
Yes
Enthrall
Enchantment
Any number of creatures
Medium
1 full round
Up to 1 hour
V S
Will negates
Yes
Find Traps
Divination
You
Medium
1 action
1 minute/level
V S
None
No
Gentle Repose
Necromancy
Creature touched
Touch
1 action
1 day/level
V S M DF
Will negates (object)
Yes (object)
Hold Person
Enchantment
One humanoid of medium size or smaller
Medium
1 action
1 round/level (D)
V S F DF
Will negates
Yes
Inflict Moderate Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Lesser Restoration
Conjuration
Creature touched
Touch
3 rounds
Instantaneous
V S
Will negates (Harmless)
Yes (Harmless)
Make Whole
Transmutation
One object of up to 10 cu ft/level
Close
1 action
Instantaneous
V S
Will negates (Harmless)
Yes (Harmless)
Remove Paralysis
Conjuration
Up to 4 creatures within 30'
Close
1 action
Instantaneous
V S
Will negates (Harmless)
Yes (Harmless)
Resist Elements
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S DF
None
Yes
Shatter
Evocation
3 ft radius spread; or one solid object or one crystalline creature
Close
1 action
Instantaneous
V S M DF
Will negates (object) or Fortitude half
NONE
[Protection]Shield Other
Abjuration
One creature
Close
1 action
1 hour/level (D)
V S F
Will negates (Harmless)
Yes (Harmless)
Silence
Illusion
15' radius
Long
1 action
1 minute/level
V S
Will negates or none (object)
Yes or no (object)
[Earth]Soften Earth and Stone
Transmutation
10' sq/level
Close
1 action
Instantaneous
V S DF
None
No
Sound Burst
Evocation
10' radius
Close
1 action
Instantaneous
V S F DF
Will partial
Yes
Speak with Animals
Divination
You
Personal
1 action
1 minute/level
V S
None
No
Spiritual Weapon
Evocation
Magic weapon of force
Medium
1 action
1 round/level (D)
V S DF
None
Yes
Summon Monster II
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S F DF
None
No
Undetectable Alignment
Abjuration
One creature or object
Close
1 action
24 hours
V S
Will negates (object)
Yes (object)
Zone of truth
Enchantment
5' radius/level
Close
1 action
1 minute/level
V S DF
Will negates
Yes
LEVEL 3
Animate Dead
Necromancy
corpses
Touch
1 action
Instantaneous
V S M
None
No
Bestow Curse
Transmutation
one creature
Touch
1 action
Permanent
V S
Will negates
Yes
Blindness/Deafness
Transmutation
One living creature
Medium
1 action
Permanent (D)
V
Fortitude negates
Yes
Contagion
Necromancy
living creature touched
Touch
1 action
Instantaneous
V S
Fortitude negates
Yes
Continual Flame
Evocation
object
Touch
1 action
Permanent
V S M
None
No
Create Food and Water
Conjuration
Food and water for 3 humans
Close
10 minutes
24 hours
V S
None
No
Cure Serious Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Daylight
Evocation
object touched
Touch
1 action
10 minutes/level
V S
None
No
Deeper Darkness
Evocation
Object touched
Touch
1 action
1 day/level
V S
None
No
Dispel Magic
Abjuration
One spellcaster, creature or object or 30' radius
Medium
1 action
Instantaneous
V S
None
No
Glyph of Warding
Abjuration
Object touched or up to 5 sq. ft/level
Touch
10 minutes
Permanent until discharged
V S M
Special
Yes (object)
Helping Hand
Evocation
Ghostly hand
Five miles
1 action
1 hour/level
V S DF
None
No
Inflict Serious Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Invisibility Purge
Evocation
You
Personal
1 action
1 minute/level (D)
V S
None
No
Locate Object
Divination
400' radius + 40'/level
Long
1 action
1 minute/level
V S F DF
None
No
Magic Circle against Chaos
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Magic Circle against Evil
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Magic Circle against Good
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Magic Circle against Law
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Magic Vestment
Transmutation
Armor or shield touched
Touch
1 action
1 hour/level
V S DF
Will negates (Harmless)
Yes (Harmless)
Meld into Stone
Transmutation
You
Personal
1 action
10 minutes/level
V S DF
None
No
Negative Energy Protection
Abjuration
Living creature touched
Touch
1 action
1 round/level
V S
Will negates (Harmless)
Yes (Harmless)
Obscure Object
Abjuration
One object touched of up to 100 lbs/level
Touch
1 action
8 hours
V S M DF
Will negates (object)
Yes (object)
Prayer
Conjuration
All allies and foes within 30' radius
30 feet
1 action
1round/level
V S DF
None
Yes
[Protection]Protection from Elements
Abjuration
Creature touched
Touch
1 action
24 hours
V S
None
Yes
Remove Blindness/Deafness
Conjuration
Creature touched
Touch
1 action
Instantaneous
V S
Fortitude negates (Harmless)
Yes (Harmless)
Remove Curse
Abjuration
Creature or item touched
Touch
1 action
Instantaneous
V S
Will negates (Harmless)
Yes (Harmless)
Remove Disease
Conjuration
Creature touched
Touch
1 action
Instantaneous
V S
Fortitude negates (Harmless)
Yes (Harmless)
Searing Light
Evocation
Ray
Medium
1 action
Instantaneous
V S
None
Yes
Speak with Dead
Necromancy
One dead creature
10 feet
10 minutes
1 minute/level
V S DF
Will negates
No
Speak with Plants
Divination
You
Personal
1 action
1 minute/level
V S
None
No
[Earth]Stone Shape
Transmutation
Stone or stone object touched up to 10 cu ft + 1 cu ft/level
Touch
1 action
Instantaneous
V S M DF
None
No
Summon Monster III
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S F DF
None
No
Water Breathing
Transmutation
Living creature touched
Touch
1 action
2 hours/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Water Walk
Transmutation
One touched creature/level
Touch
1 action
10 minutes/level
V S DF
Will negates (Harmless)
Yes (Harmless)
Wind Wall
Evocation
Wall up to 10'/level long and 5'/level high (S)
Medium
1 action
1 round/level
V S M DF
None
Yes
                   
Gath
Gath's portrait
Dwarf
RACE
66
AGE
4' 1 inches
HEIGHT
133 pounds
WEIGHT
Dark Grey
EYE COLOR
Grey
SKIN COLOR
Black
HAIR COLOR
Wild
HAIR LENGTH
Torture
PHOBIAS
Uncommitted Uses clichés continuously
PERSONALITY TRAITS
Politics
INTERESTS
Gravelly, I'm not dead yet.
Spoken Style
Description
He looks like an unfinished statue of a dwarf. He is usually called rough hewn and stoney.
Home
Around Here, Somewhere
Biography
A nice dwarf who spent much of his young years training to work in the mines like his father. However, when his mother died, he decided to take up religion and wander the world. He waits to see what Moradin wants of him.